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import Control.Monad (filterM, foldM)
import Control.Monad.ST
import Control.Monad.Trans.Class
import Control.Monad.Trans.Maybe
import Data.Array as A
import Data.Array.ST
import Data.Bifunctor (second)
import Data.List as L (find, uncons)
import Data.Maybe (fromJust)
import Data.Tuple as T (swap)
import Data.Vector.Mutable as V hiding (foldM, mapM_)
import Prelude
import Prelude as P (length)
data BucketQueue s a = BQ Int (V.MVector s [a])
instance Show (BucketQueue s a) where show (BQ top _) = show top
insert :: BucketQueue s a -> (Int,a) -> ST s (BucketQueue s a)
insert (BQ top buckets) (prio,x) =
V.modify buckets (x:) prio >> return (BQ (min top prio) buckets)
view :: BucketQueue s a -> MaybeT (ST s) (a, BucketQueue s a)
view (BQ top buckets) = do
(x, xs) <- V.read buckets top >>= hoistMaybe . L.uncons
lift $ V.write buckets top xs
top' <- lift $ findTop top buckets
return (x, BQ top' buckets)
{-# SCC view #-}
findTop :: Int -> V.MVector s [a] -> ST s Int
findTop n v = do
top <- V.read v n
case top of
[] -> if n < V.length v - 1 then findTop (n+1) v else return n
_ -> return n
newBQ :: Int -> ST s (BucketQueue s a)
newBQ n = BQ n <$> V.replicate n []
next :: Direction -> (Int,Int) -> (Int,Int)
next North (x,y) = (x,y-1)
next South (x,y) = (x,y+1)
next West (x,y) = (x-1,y)
next East (x,y) = (x+1,y)
left :: Direction -> Direction
left North = West
left West = South
left South = East
left East = North
right :: Direction -> Direction
right North = East
right East = South
right South = West
right West = North
type Node = ((Int,Int), Direction)
type Frontier s = BucketQueue s Node
data Direction = North | South | East | West deriving (Eq,Ix,Ord,Show)
data Tile = Wall | Tile { untile :: [Direction] }
type Map = A.Array (Int,Int) Tile
type Costs s = STArray s Node (Maybe Int)
neighbours :: (Int,Int) -> [(Direction, (Int,Int))]
neighbours (x,y) = [ (North, (x,y-1))
, (South, (x,y+1))
, (West, (x-1,y))
, (East, (x+1,y))
]
parseMap :: [String] -> Map
parseMap s =
let w = P.length (head s) - 1
h = P.length s - 1
f p = case g p of
'#' -> Wall
_ -> Tile . map fst . filter ((/= '#') . g . snd) $ neighbours p
g (x,y) = s !! y !! x
in array ((0,0),(w,h)) [ ((x,y), f (x,y))
| x <- [0..w]
, y <- [0..h]
]
findStart :: [String] -> (Int,Int)
findStart ls =
let Just p = L.find ((== 'S') . snd) [ ((x,y), ls !! y !! x)
| x <- [0..P.length (head ls) - 1]
, y <- [0..P.length ls - 1]
]
in fst p
findGoal :: [String] -> (Int,Int)
findGoal ls =
let Just p = L.find ((== 'E') . snd) [ ((x,y), ls !! y !! x)
| x <- [0..P.length (head ls) - 1]
, y <- [0..P.length ls - 1]
]
in fst p
distance :: (Int,Int) -> (Int,Int) -> Int
distance (x0,y0) (x1,y1) =
let a = fromIntegral $ x0 - x1
b = fromIntegral $ y0 - y1
in floor $ sqrt (a^2 + b^2)
expand :: Map -> (Node, Maybe Int) -> [(Node,Maybe Int)]
expand m ((pos, dir), Just cost) =
[((next dir pos, dir), Just $ cost + 1) | dir `elem` untile (m A.! pos)]
++ ((\x -> ((pos,x), Just $ cost + 1000)) <$> [left dir, right dir])
pathThrough :: Map -> (Node,Maybe Int) -> Node -> (Node,Maybe Int)
pathThrough m through dest =
head . filter ((== dest) . fst) $ expand m through
betterPath :: Map
-> (Node,Maybe Int)
-> (Node,Maybe Int)
-> (Node,Maybe Int)
betterPath m through dest@(node,oldCost) =
let n@(_,newCost) = pathThrough m through node
in if newCost < oldCost
then n
else dest
cost :: Costs s -> Node -> ST s (Node, Maybe Int)
cost costs node = (node,) <$> readArray costs node
data PathingResult s = Success Int | Fail | Working (Frontier s, Costs s)
heuristic :: (Int,Int) -> (Node,Int) -> (Node,Int)
heuristic goal (n@(p,_),f) = (n, f + distance goal p)
(///) :: (MArray a e m, Ix i, Show i, Show e) => a i e -> [(i,e)] -> m ()
a /// asss = mapM_ (uncurry (writeArray a)) asss
unvisited :: Costs s -> Node -> ST s Bool
unvisited costs node = (== Nothing) <$> readArray costs node
pathOnce :: Map
-> (Int,Int)
-> Frontier s
-> Costs s
-> ST s (PathingResult s)
pathOnce m goal frontier costs =
runMaybeT (view frontier) >>= maybe (return Fail) continue
where
continue (current@(p,_), rest)
| p == goal = Success . fromJust <$> readArray costs current
| otherwise = do
curCost <- cost costs current
let nexts = expand m curCost
frontier' <- filterM (unvisited costs . fst) nexts
>>= foldM insert rest
. map (T.swap . heuristic goal . second fromJust)
costs /// map (betterPath m curCost) nexts
return . Working $ (frontier', costs)
findPath :: Map -> (Int,Int) -> (Int,Int) -> ST s Int
findPath m start goal = do
frontier <- {-# SCC "frontier" #-}
let (_,(w,h)) = bounds m
in newBQ (100*w*h) >>= flip insert (0,(start,East))
costs <- let (lower,upper) = bounds m
in newArray ((lower,North),(upper,West)) Nothing
writeArray costs (start,East) (Just 0)
loop frontier costs
where
loop :: Frontier s -> Costs s -> ST s Int
loop frontier costs = do
once <- pathOnce m goal frontier costs
case once of
Success x -> return x
Fail -> error "no path"
Working (frontier', costs') -> loop frontier' costs'
main :: IO ()
main = do
input <- lines <$> getContents
let m = parseMap input
let start = findStart input
let goal = findGoal input
print (runST $ findPath m start goal :: Int)
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